KtoA 3.1.1.2 - Arnold for Katana
18 Dec 2020
KtoA 3.1.1.2 is a bugfix release using Arnold 6.1.0.1 .
System Requirements
- Katana 3.2v1+, 3.5v1+, 3.6v1+ and 4.0v1+
- Windows 7 or later, with the Visual Studio 2019 redistributable
- Linux with at least glibc 2.12 and libstdc++ 3.4.13 (gcc 4.4.7). This is equivalent to RHEL/CentOS 6
- CPUs need to support the SSE4.1 instruction set
- Optix™ denoiser requires an NVidia GPU with CUDA™ Compute Capability 5.0 and above
- Arnold GPU works on Linux and Windows and requires an NVIDIA GPU of the Turing, Volta, Pascal, or Maxwell architecture. We recommend using the 450.57 or higher drivers on Linux and 451.77 or higher on Windows. See Arnold GPU for more information.
Installation
- Download KtoA for your platform and Katana version.
- Run the self-extracting installer. See the installation steps here .
Autodesk Network Licensing in Arnold 6 requires new license files with an updated 2020 version . Please follow the instructions on this page to generate your license file. More info about Arnold 6 licensing can be found here .
Bug fixes
ktoa#547 License Manager shelf script does not work
ktoa#553 Conditional vis ops don't work as intended
core#10125 Bad chromaticity detection when linear and narrow color space are the same
core #9979 Crash when missing config in color_manager_ocio
core #10140 Crash with quad_light and IPR
core #10050 [GPU] Crash in displacement in when using tracing shaders in the scene
core #10128 [GPU] Curvature shader slows down render
core #10060 [GPU] Improve handling of stack overflow exceptions
core #10118 [GPU] Improve NVML detection
core #10196 [GPU] Light disappears during GPU IPR after modification
core #9634 [GPU] OSL texture lookup crashing on a subsequent renders
core #10163 [GPU] Single channel float texture artifacts
core #10231 [GPU] Texture and exception handling errors using multiple GPUs without NVLink
core #10146 Hang in crash handler
core #10165 [OSL] Artifacts when using randomwalk_bssrdf in OSL
core #10159 Random crash in subdivision after render interruption
core #10124 Surfaces with transmission depth can disappear with nested dielectrics on CPU
usd#592 Invalid face-varying primvars crash the render delegate
usd#596 Invalid USD is produced if polymesh is made of triangles and nsides is empty
usd#481 std::string, TfToken, and SdfAssetPath typed VtArrays are not converted when setting primvars