Create instances with set_instance_shape
set_instance_shape is a basic node that assigns an instance shape to all the points of a points object. Unlike set_instance_geometry, you cannot connect geometries directly. Instead, you must connect the output from geo_instance to instantiate a single geometry, or the output from selector_instance to select between several geometries.
Add a
set_instance_shapenode to the graph.Connect a points object, such as the output of a particle system, to the
pointsinput.Do one of the following:
- To instantiate a single shape, add a
geo_instancenode. Connect a geometry to instantiate to itsgeometryinput. Optionally, connect a simple mesh to act as a stand-in for previewing in the viewport to itspreview_geometryinput. Connect its output to theinstance_shapeinput of theset_instance_shapenode. - To instantiate a render archive file or sequence from disk, add a
render_archive_instancenode and connect its output to theinstance_shapeinput of theset_instance_shapenode. - To select between multiple instance shapes, add a
selector_instancenode and connect its output to theinstance_shapeinput of theset_instance_shapenode.
- To instantiate a single shape, add a
Output the resulting
instancesto the scene.
