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Create instances with set_instance_shape

set_instance_shape is a basic node that assigns an instance shape to all the points of a points object. Unlike set_instance_geometry, you cannot connect geometries directly. Instead, you must connect the output from geo_instance to instantiate a single geometry, or the output from selector_instance to select between several geometries.

  1. Add a set_instance_shape node to the graph.

  2. Connect a points object, such as the output of a particle system, to the points input.

  3. Do one of the following:

    • To instantiate a single shape, add a geo_instance node. Connect a geometry to instantiate to its geometry input. Optionally, connect a simple mesh to act as a stand-in for previewing in the viewport to its preview_geometry input. Connect its output to the instance_shape input of the set_instance_shape node.
    • To instantiate a render archive file or sequence from disk, add a render_archive_instance node and connect its output to the instance_shape input of the set_instance_shape node.
    • To select between multiple instance shapes, add a selector_instance node and connect its output to the instance_shape input of the set_instance_shape node.
  4. Output the resulting instances to the scene.

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