Create instances with set_instance_shape
set_instance_shape
is a basic node that assigns an instance shape to all the points of a points object. Unlike set_instance_geometry
, you cannot connect geometries directly. Instead, you must connect the output from geo_instance
to instantiate a single geometry, or the output from selector_instance
to select between several geometries.
Add a
set_instance_shape
node to the graph.Connect a points object, such as the output of a particle system, to the
points
input.Do one of the following:
- To instantiate a single shape, add a
geo_instance
node. Connect a geometry to instantiate to itsgeometry
input. Optionally, connect a simple mesh to act as a stand-in for previewing in the viewport to itspreview_geometry
input. Connect its output to theinstance_shape
input of theset_instance_shape
node. - To instantiate a render archive file or sequence from disk, add a
render_archive_instance
node and connect its output to theinstance_shape
input of theset_instance_shape
node. - To select between multiple instance shapes, add a
selector_instance
node and connect its output to theinstance_shape
input of theset_instance_shape
node.
- To instantiate a single shape, add a
Output the resulting
instances
to the scene.