These cross-product workflows let you transfer a generated character to another product.
When you work on a project using Character Generator to create customized characters for use in other animation software or game engines, use these typical workflows:
- In
Character Generator, select the Generate options required for importing your characters in the software product of your choice, and then download your character.
See Generate Character window options.
- Import your customized character in the software product of your choice.
- Prepare your character for animation.
See Convert your FBX Rig into a 3ds Max Biped Rig.
See Prepare your Character Generator Model in Maya for Animation.
- Animate your character.