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ProfileEntityCollection.AddFloatingTangent(UInt32, Point3d, EntityAttachType) Method

Note: This API is now obsolete.

Creates a floating Tangent defined by an entity and a pass-through point, whether to append or prepend to the specified entity is determined by the closest point to the passPoint.



Namespace: Autodesk.Civil.DatabaseServices
Assembly: AeccDbMgd (in AeccDbMgd.dll) Version: 13.8.0.280

Syntax

C#

[ObsoleteAttribute("Use the overload method which takes Point2d as parameter(s).", 
	false)]
public ProfileTangent AddFloatingTangent(
	uint entityId,
	Point3d passPoint,
	EntityAttachType attachType
)

VB

<ObsoleteAttribute("Use the overload method which takes Point2d as parameter(s).", 
	false)>
Public Function AddFloatingTangent ( 
	entityId As UInteger,
	passPoint As Point3d,
	attachType As EntityAttachType
) As ProfileTangent

C++

public:
[ObsoleteAttribute(L"Use the overload method which takes Point2d as parameter(s).", 
	false)]
ProfileTangent^ AddFloatingTangent(
	unsigned int entityId, 
	Point3d passPoint, 
	EntityAttachType attachType
)

Parameters

entityId  UInt32
Id of the entity to attach to.
passPoint  Point3d
The pass-through point.
attachType  EntityAttachType
Specifies whether you want to append or prepend the new entity.

Return Value

ProfileTangent

See Also

Reference

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