Flame Reactor Rendering and 32-bit Float
Flame Reactor now supports 32-bit float in addition to 8-bit and 16-bit float.
- The 32-bit Graphics mode can be enabled in Batch Prefs / BFX Prefs -> Rendering. This enables 32-bit processing in Action, Text, GMask, and GMask Tracer. Other nodes process in 16-bit float. This setting is general to all Batch Groups and Batch FX, just like the Hardware anti-aliasing.
- Some Tools have not been updated, but accept 32-bit float clips as input, but process in 16-bit float. Resulting media will be 32-bit float with decimation from the original content.
| Batch Nodes | Support 32-bit float Input | 32-bit float Processing | 32-bit float Output | Comment |
|---|---|---|---|---|
| Motion Analysis | Yes | Yes | Yes | |
| Motion Blur | Yes | Yes | Yes | |
| Motion Convert | Yes | Yes | Yes | |
| Paint | Yes | Yes | Yes | |
| Difference Matte | Yes | Yes | Yes | |
| De-Interlace | Yes | Yes | Yes | |
| Interlace | Yes | Yes | Yes | |
| Resize | Yes | Yes | Yes | |
| Flip | Yes | Yes | Yes | |
| Timewarp | Yes | Yes | Yes | |
| Colour Sources/Bars/Gradient | Yes | Yes | Yes | |
| Matchbox | Yes | Yes | Yes | |
| Write File Node | Yes | Yes | Yes | RGB OpenEXR only. |
| Render Node | Yes | Yes | Yes | |
| BFX | Yes | Yes | Yes | |
| Lustre | Yes | No | Yes | Processing done in 16-bit float. |
