Flame Reactor Rendering and 32-bit Float
Flame Reactor now supports 32-bit float in addition to 8-bit and 16-bit float.
- The 32-bit Graphics mode can be enabled in Batch Prefs / BFX Prefs -> Rendering. This enables 32-bit processing in Action, Text, GMask, and GMask Tracer. Other nodes process in 16-bit float. This setting is general to all Batch Groups and Batch FX, just like the Hardware anti-aliasing.
- Some Tools have not been updated, but accept 32-bit float clips as input, but process in 16-bit float. Resulting media will be 32-bit float with decimation from the original content.
Batch Nodes | Support 32-bit float Input | 32-bit float Processing | 32-bit float Output | Comment |
---|---|---|---|---|
Motion Analysis | Yes | Yes | Yes | |
Motion Blur | Yes | Yes | Yes | |
Motion Convert | Yes | Yes | Yes | |
Paint | Yes | Yes | Yes | |
Difference Matte | Yes | Yes | Yes | |
De-Interlace | Yes | Yes | Yes | |
Interlace | Yes | Yes | Yes | |
Resize | Yes | Yes | Yes | |
Flip | Yes | Yes | Yes | |
Timewarp | Yes | Yes | Yes | |
Colour Sources/Bars/Gradient | Yes | Yes | Yes | |
Matchbox | Yes | Yes | Yes | |
Write File Node | Yes | Yes | Yes | RGB OpenEXR only. |
Render Node | Yes | Yes | Yes | |
BFX | Yes | Yes | Yes | |
Lustre | Yes | No | Yes | Processing done in 16-bit float. |