Use this command to modify a polygon object.
You can add, delete, and move polygon boundaries, edit nodes, convert a boundary to an object, change a boundary type, change the fill color or pattern, and rebalance the polygon.
Respond to the prompts:
- Select polygon:
-
Use any object selection method.
- Enter an option [Add/Delete/Move/Edit/disConnect/Boundary type/Fill/Rebalance/eXit]:
-
Enter the letter of the option you want.
Add
Enter a to add a boundary to the polygon. Respond to the prompt:
- Select new boundary:
-
Select the object to use as the new boundary. The object can be a polygon, rectangle, circle, or another mpolygon.
The new boundary is added to the polygon.
Delete
Enter d to delete a boundary from the polygon. Respond to the prompt:
- Select boundary:
-
Select the boundary to delete from the current polygon. If it is a complex polygon, you can select additional boundaries. When you finish, press Enter.
The selected boundaries are deleted from the polygon. Enter r to rebalance the polygon.
Move
Enter m to move a boundary. Respond to the prompts:
- Select boundary:
-
Select the boundary to move. If it is a complex polygon, you can select additional boundaries. When you finish selecting boundaries, press Enter.
- Select Basepoint or displacement:
-
Select the starting point for the move.
- Specify second point of displacement or <use first point as displacement>:
-
Select the ending point for the move.
The selected boundaries are moved according to the distance and direction between the basepoint and the second point of displacement.
Edit
Enter e to edit a boundary. Respond to the prompts:
- Select boundary:
-
Select the boundary to edit.
- Enter a node editing option [Next/Previous/Remove/Insert/Move/eXit]:
-
Enter the letter of the option you want.
- Enter n to move to the next node.
- Enter p to move to the previous node.
- Enter r to remove the current node. You cannot remove a node if the resulting new line would cross another boundary in the current polygon.
- Enter i to insert a node before the current node. Note that you cannot insert a node if the resulting new line would cross another boundary in the current polygon.
- Enter m to move the current node. You cannot move a node so that the current boundary crosses another boundary in the current polygon.
- Enter x to exit node-editing mode.
disConnect
Enter c to disconnect a boundary from the polygon, but preserve the boundary object. Respond to the prompt:
- Select boundary:
-
Select the boundary to disconnect.
The boundary is deleted from the polygon, but remains in the drawing as a polyline or circle object.
If you disconnect a boundary that has nested boundaries, all the nested boundaries are also disconnected.
Boundary type
Enter b to change the boundary type for a boundary. Respond to the prompts:
- Select boundary:
-
Select the boundary whose type you want to change.
- Enter boundary type [Outer/Inner/Annotation] <Outer>:
-
Enter o to make the selected boundary an outer boundary, enter i to the make it an inner boundary, or enter a to make it an annotation boundary.
Annotation boundaries behave the same as inner boundaries, but have no effect on area calculations.
- Fill
-
Enter f to change the fill for the polygon. This displays the Polygon Fill Properties dialog box, where you can select a hatch pattern or a gradient fill.
- Rebalance
-
Enter r to rebalance the polygon. The polygon is rebalanced so the nesting order follows an alternating outer/inner/outer order.
- Undo
-
Enter u to undo the last action.
- eXit
-
Enter x to exit the mapmpedit command.