XYZ Controllers
Color_RGB:Point3Controller
Euler_XYZ:RotationController
Local_Euler_XYZ:RotationController
Point3_XYZ:Point3Controller
Position_XYZ:PositionController
ScaleXYZ:ScaleController
Constructors
Color_RGB ... Euler_XYZ ... Local_Euler_XYZ ... Point3_XYZ ... Position_XYZ ... ScaleXYZ ...
Properties
The property names for the XYZ controllers vary between the specific controllers.
Color_RGB:
<Color_RGB>.r Float default: 0.0 -- animatable
<Color_RGB>.g Float default: 0.0 -- animatable
<Color_RGB>.b Float default: 0.0 -- animatable
Euler_XYZ:
<Euler_XYZ>.x_rotation Float default: 0.0 -- animatable
<Euler_XYZ>.y_rotation Float default: 0.0 -- animatable
<Euler_XYZ>.z_rotation Float default: 0.0 -- animatable
<Euler_XYZ>.axisOrder Integer default: 1
Get/set the order of application of the axis angles. Its value can be any of the following:
1 - XYZ
2 - XZY
3 - YZX
4 - YXZ
5 - ZXY
6 - ZYX
7 - XYX
8 - YZY
9 - ZXZ Local_Euler_XYZ:
<Local_Euler_XYZ>.local_x_rotation Float default: 0.0 -- animatable
<Local_Euler_XYZ>.local_y_rotation Float default: 0.0 -- animatable
<Local_Euler_XYZ>.local_z_rotation Float default: 0.0 -- animatable
<Local_Euler_XYZ>.axisOrder Integer default: 1
Get/set the order of application of the axis angles. Its value can be any of the following:
1 - XYZ
2 - XZY
3 - YZX
4 - YXZ
5 - ZXY
6 - ZYX
7 - XYX
8 - YZY
9 - ZXZ
Point3_XYZ:
<Point3_XYZ>.x Float default: 0.0 -- animatable
<Point3_XYZ>.y Float default: 0.0 -- animatable
<Point3_XYZ>.z Float default: 0.0 -- animatable
Position_XYZ:
<Position_XYZ>.x_position Float default: 0.0 -- animatable
<Position_XYZ>.y_position Float default: 0.0 -- animatable
<Position_XYZ>.z_position Float default: 0.0 -- animatable
ScaleXYZ:
<ScaleXYZ>.x_scale Float default: 0.0 -- animatable
<ScaleXYZ>.y_scale Float default: 0.0 -- animatable
<ScaleXYZ>.z_scale Float default: 0.0 -- animatable
Methods
getXYZControllers <controller>
Returns an array of the X, Y, and Z sub-controllers of the specified controller