Interface: MissingUVCoordinates
The MissingUVCoordinates Core Interface exposes methods for interacting with the Missing UV Coordinates xView Checker.
Available in 3ds Max 2010 and higher.
Properties:
No Properties Exposed.
Methods:
<enum>MissingUVCoordinates.Check <time>time <node>nodeToCheck <&index array>results
Check enums: {#Failed|#Vertices|#Edges|#Faces}
results is In and Out parameter
Performs a Missing UV Coordinates xView check at the given time on the specified node and returns its results in the array passed by-reference as third argument.
The method itself always returns the #vertex
enum because the Missing UV Coordinates check only checks vertices and the values written to the results array always represent indices of vertices with no texture coordinates.
<boolean>MissingUVCoordinates.hasPropertyDlg()
Returns true if the xView checker implements a property dialog, false if it does not.
In the particular case of the Missing UV Coordinates checker, it always returns false.
<void>MissingUVCoordinates.showPropertyDlg()
Shows the property dialog of the xView checker, if implemented.
In the particular case of the Missing UV Coordinates checker this method does nothing.