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Reactor controller

The Reactor controller is a procedural controller that reacts to changes in any other controller within the software.

Reactor comes in five different forms: Position Reactor, Rotation Reactor, Point3 Reactor, Scale Reactor, and Float Reactor.

Any animatable parameter in the software can react to changes in any other animatable parameter. Reactor is not based on time, but is based on other variables in your scene.

EXAMPLE

   -- Setup a scene
   ball = sphere name:"ball"pos:[-40,0,50] radius:10
   ball.pos.controller = position_XYZ()
   -- create some keys
   key = addNewKey ball.pos.Zposition.controller 0
   key.outTangentType = #slow
   key.value = 50
   key = addNewKey ball.pos.Xposition.controller 0
   key.value = -40
   key = addNewKey ball.pos.Zposition.controller 25
   key.InTangentType = #fast
   key.outTangentType = #fast
   key.value = 4
   key = addNewKey ball.pos.Xposition.controller 25
   key.value = -10
   key = addNewKey ball.pos.Zposition.controller 50
   key.InTangentType = #slow
   key.value = 50
   key = addNewKey ball.pos.Xposition.controller 50
   key.value = 20
   ball.showtrajectory = true
   -- assign a reactor controller to the scale of the ball
   reactorCtrl= Scale_Reactor()
   ball.scale.controller = reactorCtrl
   -- Pick the react to object, and create reactions
   reactorCtrl.reactions.reactTo ball.pos.ZPosition.controller
   reactorCtrl.reactions.setName 1 "UnSquashed"
   reactorCtrl.reactions.setVectorState 1 [1,1,1]
   reactorCtrl.reactions.create name: "Squashed"
   reactorCtrl.reactions.setVectorState 2 [1.5,1.5,.4]
   reactorCtrl.reactions.setValueAsFloat 2 10
   reactorCtrl.reactions.setInfluence 1 6
   reactorCtrl.reactions.setInfluence 2 5.5
   reactorCtrl.reactions.setStrength 2 1.5
   reactorCtrl.reactions.setFalloff 1 1.75
   ss = StringStream""
   reactorCtrl.reactions.getType()
   ct = reactorCtrl.reactions.getCount ()
   format "Reactor Statistics: \n------------------------------\n \n" to:ss
   format "Count : %\n" ct to:ss
   format "\n" to:ss
   for i =1 to ct do
   (
   format "Reaction #: % \n------------------------------------------------
   Name : %
   State: %
   Value: %
   Strength: %
   Influence : %
   Falloff: % \n\n"(i)\
   (reactorCtrl.reactions.getName i)\
   (getReactionState reactorCtrl i)\
   (getReactionValue reactorCtrl i)\
   (reactorCtrl.reactions.getStrength i)\
   (reactorCtrl.reactions.getInfluence i )\
   (reactorCtrl.reactions.getFalloff i )to:ss
   )
   print ss

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