Interface: FlightStudioImport
The FlightStudioImport Core Interface available in 3ds Max 2010 and higher exposes methods related to Flight Studio data import filter.
Methods:
<float>FlightStudioImport.GetVertexThreshold() Get the Vertex Threshold value.
<void>FlightStudioImport.SetVertexThreshold <float>VertexThreshold Set the Vertex Threshold value.
<float>FlightStudioImport.GetTrivialArea() Get the Trivial Area value.
<void>FlightStudioImport.SetTrivialArea <float>TrivialArea Set the Trivial Area value.
<boolean>FlightStudioImport.GetReadXRefs() Get the state of the Read External References option.
<void>FlightStudioImport.SetReadXRefs <boolean>KeepFaces Set the state of the Read External References option.
<boolean>FlightStudioImport.GetKeepFaces() Get the state of the Keep Faces option.
<void>FlightStudioImport.SetKeepFaces <boolean>KeepFaces Get the state of the Keep Faces option.
<void>FlightStudioImport.SetIgnoreMaterials <boolean>IgnoreMaterials Set the state of the Ignore Materials option.
<void>FlightStudioImport.SetIgnoreTextures <boolean>IgnoreTextures Set the state of the Ignore Textures option.
<void>FlightStudioImport.SetIgnoreBead <string>Opcode <boolean>IgnoreBead Set the state of the Ignore Bead option.
<void>FlightStudioImport.SetMapFacesToSelections <boolean>MapFacesToSelections Set the state of the Map Faces To Selection option.
<string>FlightStudioImport.GetStats() Returns the import statistics as a string.
<string>FlightStudioImport.GetTextureStats() Returns the texture statistics as a string.
