Viewport Background Images
The following methods provide access to the values in the Viewport Background dialog.
getBkgFrameNum <time> Returns the viewport background image frame displayed at the specified time. Returns a value of -1 if no frame is to be used for specified time.
getBkgImageAnimate()
setBkgImageAnimate <boolean> Get and set whether Animate Background is on ( true ), or off ( false) .
getBkgImageAspect()
setBkgImageAspect <name> Get and set the background image Aspect Ratio option. Valid <name> values are:
#view -- Match Viewport
#bitmap -- Match Bitmap
#output -- Match Rendering Output getBkgORType <start_end_integer>
setBkgORType <start_end_integer> <name> Get and set the background image Start Processing and End Procession options.
<start_end_integer> = 0 - Start Processing; 1 - End Processing
Valid <name> values are:
#blank -- Blank Before Start/After End
#hold -- Hold Before Start/After End #loop -- Loop After End getBkgRangeVal() Get the background image Use Frame range as a Point2 value. The first component of the Point2 value is the Start Frame, the second component is the End Frame.
setBkgFrameRange <point3> Set the background image Use Frame range and step value. First component of <point3> is Start Frame, second component is End Frame, and third component is Step Frame.
getBkgStartTime()
setBkgStartTime <time> Get and set the background image Start At frame.
getBkgSyncFrame()
setBkgSyncFrame <integer> Get and set the background image Synch Start To Frame frame.
The following 3ds Max system global variable is associated with the Viewport Background dialog:
backgroundImageFileName Lets you get and set a String value that defines the viewport background image bitmap file name. It contains the corresponding bitmap file name set in the Viewport Background dialog.
setAsBackground <bitmap> Sets the specified bitmap as the viewport background image. The <bitmap> must be associated with a bitmap file, which is true if:
1 - the bitmap is read from a file via openBitmap() or selectBitMap();
2 - the bitmap was saved via save <bitmap>;
3 - the MAXBitMap constructor is passed a BitmapInfo whose Name length isn't 0 (for example if you retrieve a bitmap from a BitmapTexture); or
4 - the bitmap is saved in the render() command.
The following method affects Viewport Background redraws:
InvalidateAllBackgrounds() Invalidates the viewport background image for all viewports, causing then to be redrawn
