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    Local Space versus World Space

    Every object has modifiers applied to it using its own local coordinate system (local space). The representation of the object displayed in the 3ds Max viewport is in world space.

    The modeling and rendering system first applies object space modifiers and transforms, before converting to world space. Once the object's points have been converted to world space, world space modifiers are applied.

    Parent page: Geometric Objects
    Previous page: How Objects are Drawn in the Viewport
    Next page: Deformable Objects

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