When creating bend deformers, you can first set creation options and then create a deformer, or you can immediately create a deformer with the current creation options. If you’re not sure what the current creation options are, checking them before you create a deformer can save you some time adjusting the deformer’s attributes afterwards.
To create a bend deformer
- Select the object(s) you want to deform.
- Select
Animation menu set.
The Bend Options window appears.
in the
- Click the
Basic and
Advanced tabs and set the creation options.
See Bend Options and Advanced deformer options.
- Click
Create to create a bend deformer and close the options window.
(Click Apply to create a bend deformer and keep the options window open.)
A bend deformer handle displays in the scene and its nodes are listed in the Channel Box. The nodes include the bend handle node (default name: bendnHandle), the bend handle shape node (bendnHandleShape), and the bend deformer node (default name: bendn).
To create bend deformation effects
- Manipulate the bend deformer handle.
- Edit bend deformer channels and attributes (see Edit bend nonlinear deformers) or paint nonlinear deformer weights to adjust the deformation effect.