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Scene Assembly workflow limitations

Scene does not fully support workflows that include:

  • Deformers:
    • Geometry with deformers can be added to an assembly definition as a Scene representation.
    • Deformers cannot be created on geometry after the object is part of a Scene representation.
  • HumanIK rigs
    • HumanIK rigs can be added to an assembly definition as a Scene representation. Animation can be added and edited by setting keyframes (on the base animation layer only) as assembly edits on an assembly reference node.
    • You cannot create a HumanIK rig from a skeleton that is contained by an assembly reference node or member.
    • You cannot add auxiliary effectors and pivots to HumanIK rigs that are contained by an assembly reference node or member.

Scene Assembly does not support workflows that include:

  • File referencing
  • Animation layers
  • Character sets
  • Set driven keys
  • Motion path animation, including flow path objects
  • Animation Snapshot
  • Render layers
Important: Do not use namespaces in representation files.

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