Maya can keep the seam of a closed surface and common edges of adjacent surfaces (that have been stitched together with
) together as your sculpt across them.- What's New in Maya 2026.1
- Maya 2026 Release Notes
- Maya Installation Help
- Getting Started
- Basics
- Managing Scenes, Files, and Projects
- Interoperability
- USD for Maya
- Modeling
- Modeling in Maya Creative
- Polygonal Modeling
- NURBS Modeling
- NURBS overview
- Creating NURBS curves
- Creating NURBS surfaces
- Editing NURBS
- Trimming
- Stitching
- Sculpting NURBS surfaces
- Using Soft Selection for NURBS
- Sculpt Geometry Tool overview
- Sculpt Geometry Tool Options
- Sculpt a NURBS or polygon surface mesh with the Sculpt Geometry Tool
- Sculpt a subdivision surface mesh with the Sculpt Geometry Tool
- Smooth a NURBS surface mesh with the Sculpt Geometry Tool
- Relax a NURBS surface mesh with the Sculpt Geometry Tool
- Erase Sculpt Geometry Tool surface sculpting to an earlier state
- Sculpt according to an attribute map on NURBS
- Sculpt across seams and surface edges on NURBS
- Keyframe Sculpt Geometry Tool sculpting changes
- NURBS Modeling Reference
- UVs
- Sculpting in Maya Creative
- Animation
- Character Animation
- Motion Graphics
- Lighting and Shading
- LookdevX
- Rendering
- Arnold for Maya
- Customizing Maya Creative
- Environment Variables
- Keyboard Shortcuts
- Scripting
- Technical Documentation