To create a pose
- Select any part of the character or the object for which you want to create a pose.
For example, you can select any bone in the character skeleton from the scene view, or select the character from the Current Character Set drop-down list.
- Move the current time indicator to the frame in the Trax timeline or in the Time Slider where the pose you want to capture occurs.
- In the
Trax Editor, select
.
The Create Pose Options window appears.
- Enter a name for the pose in the
Name box and click the
Create Pose button.
Maya takes a snapshot of the character set’s position at the current time and stores it as a pose in the Character Poses tab of the Visor. You can also access this pose from the Outliner. For information on how to copy a pose from the Outliner or Visor to the Trax Editor, see the next procedure.
To copy a pose in the Outliner or Visor and paste it to a character in the Trax Editor
- You copy a pose from the Outliner or Visor to Trax the same way as you copy a clip from the Outliner or Visor to Trax.
For instructions on how to copy a pose from the Outliner or Visor to Trax, see Use the Visor with Trax and Use the Outliner with Trax.
To move a character to a pose
- In the Trax toolbar, click the Visor button to open the Visor window.
- In the
Visor, select the
Character Poses tab.
All the poses present in the current scene appear.
- Right-click the desired pose and select
Apply Pose from the pop-up menu.
The character moves to the pose starting position without you having to change the current scene time.
To return a character to its actual animation position from a pose
- Play the animation or click a frame in the Trax timeline that is different from the pose.