- Add Joint Labels
- The Add Joint Labels menu lets you assign standard, consistent labels to the joints of your source and target skeletons.
- See also Label a skeleton’s joints.
- Toggle Selected Labels
- Shows or hides the joint labels in the scene view for the selected joints.
- Show All Labels
- Shows all joint labels in the scene view.
- Hide All Labels
- Hides all joint labels in the scene view.
- Rename Joints From Labels
- Changes the current joint’s name to its joint label.
- For example, if a joint is named joint2 and its label is Shoulder(L), then the joint’s name would change to LeftShoulder.
- Label Based On Joint Names
- Changes the current joint’s label based on its joint name. For example, if a joint is labeled as Shoulder(L) and its joint name is Right_Hip, then the joint’s label would change to Hip(R).
- For this menu item to work, the following conditions need be met:
- The joint’s name must contain the name of the desired labels. For example, if you want a joint to be labelled as an elbow, the word elbow must be in the joint’s name.
- If you want the joint to be labelled as left or right, its joint name must contain the word left or right or begin with the letter l or r. Note: Label Based On Joint Names does not create valid full body IK joint labels.