• Help Home
  • English (US)
    1. English (US)
    2. 简体中文
    3. 日本語
Maya
    • What's New in Maya 2025
    • Maya 2025 Release Notes
    • Maya Installation Help
    • Getting Started
    • Basics
    • Managing Scenes, Files, and Projects
    • Interoperability
    • USD for Maya
    • Flow Retopology for Maya
    • Modeling
    • Animation
    • Character Animation
      • Character Animation in Maya
      • Using skeletons
        • Skeletons
        • Building skeletons
        • Posing skeletons
        • Retargeting character animation
          • Retargeting workflow
          • Using joint labels
        • Adjust the skeleton display
      • Skinning your character
      • HumanIK
      • Deforming objects in Maya
      • Constraints
      • Character Sets
      • Character Animation Reference
    • Unreal Live Link for Maya
    • Character Effects and Environment Building
    • Motion Graphics
    • Simulation and Effects
    • Bifrost for Maya
    • Working in Bifrost
    • Bifröst Fluids for Maya
    • Lighting and Shading
    • LookdevX
    • Rendering
    • Arnold for Maya
    • Customizing Maya
    • Keyboard Shortcuts
    • Environment Variables
    • Scripting
    • Technical Documentation
    Share
    • Email
    • Facebook
    • Twitter
    • LinkedIn
     
     

    Retargeting workflow

    Using the HumanIK character solver, you can set up non-destructive animation retargeting.

    To retarget animation

    1. Set up your source and target characters as HumanIK characters. See Set up a HumanIK character.
    2. Set the retargeting options you want, then retarget the animation. See Retarget animation from one character to another.
    3. (Optional) Adjust retargeting parameters.
    4. (Optional) Bake retargeted animation to the target character.
      Note: You do not have to bake to see the result of your animation retargeting.

    Related topics

    • HumanIK
    Parent topic: Retargeting character animation

    Was this information helpful?

    Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Please see the Autodesk Creative Commons FAQ for more information.

    • Privacy Statement
    • Legal Notices & Trademarks
    • Report Noncompliance
    • © 2025 Autodesk Inc. All rights reserved