For more information on the displacement material, see Maya materials.
Find this material in the Hypershade Create tab.
- Displacement
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Connect a one-dimensional (height) displacement map to this attribute to create surface relief for your model. The default displacement value is 0.
- Vector Displacement
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Connect a three-dimensional (x, y, z) displacement map to this attribute to create surface relief for your model.
- Scale
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Tweak this attribute to adjust the effect of your vector displacement map, for example, to make it more or less pronounced.
- Vector Encoding
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Floating Point Absolute: Select Floating Point Absolute if your vector displacement map uses a floating point encoding format such as .exr or 32-bit floating point .tif.
Signed Encoding: Select Signed Encoding when your vector displacement map is defined by a fixed point encoding format such as .jpg or .bmp.
Note:If you are using Mudbox to create your vector displacement map, you must use the .exr/.tif formats and select Floating Point Absolute as your Vector Encoding.
- Vector Space
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Indicates the vector basis for your vector displacement map.
World: vector displacement in x, y, z world space co-ordinates.
Object: vector displacement in x, y, z object space co-ordinates.
Tangent:
- x: vector space displacement in tangent direction
- y: vector space displacement in normal direction
- z: vector space displacement in binormal direction
- Tangent
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Use this attribute to connect a map that provides a tangent for your surface. This attribute is only applicable if you select Tangent as your vector space.