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Regraph your shader network in the Hypershade

You can regraph your shader network in the Hypershade as you do in the Node Editor, using some of the same hotkeys and toolbar buttons. The following lists a few ways in which you can regraph your network.

  • Regraph upstream/downstream nodes: See Node Editor and Hypershade hotkeys.
  • Additive graph mode: See Adding a node graph to an existing graph.
  • Add selected nodes: Select nodes and add them to an existing graph by clicking from the work area toolbar.
  • Remove nodes: Select nodes and removing them from the existing graph by clicking . See Node Editor and Hypershade hotkeys for additional hotkeys.
  • Filter nodes from your graph: By default, the work area displays cameras, shading groups, and shading nodes. You can change the filter settings via the Show > Objects submenu of the work area marking menu.

    You can also filter the nodes by name (in the filter field text box). Use * as a wildcard. See Hypershade work area toolbar.

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