• Help Home
  • English (US)
    1. English (US)
    2. 简体中文
    3. Deutsch
    4. Français
    5. 日本語
    6. 한국어
    7. Português (Brasil)
Maya
    • What's New in Maya 2026.1
    • Maya 2026 Release Notes
    • Maya Installation Help
    • Getting Started
    • Basics
    • Managing Scenes, Files, and Projects
    • Interoperability
    • Flow-connected Capabilities
    • USD for Maya
    • Modeling
    • Animation
    • Character Animation
    • Character Effects and Environment Building
    • Motion Graphics
    • Simulation and Effects
    • Bifrost for Maya
      • Bifrost for Maya
      • Working with Bifrost Graphs in Maya
      • Working in the Bifrost Graph Editor
        • Working in the Bifrost Graph Editor
        • Build and modify graphs
        • Install compounds and graphs
        • Simulate dynamic effects
        • Create instances of geometric objects
        • Apply materials
        • Bake textures to file
        • Machine Learning
        • Run the Bifrost command-line tool
        • Bifrost Node Reference
          • Core
            • Any
            • Array
            • Constants
            • Conversion
            • FCurve
            • Fields
            • Logging
            • Logic
            • Math
            • Object
            • Randomization
            • Set
            • String
            • Time
            • Transform
            • Type_Conversion
          • Diagnostic
          • File
          • Geometry
          • MachineLearning
          • Modeling
          • Rendering
          • Rigging
          • Simulation
          • USD
          • Wedging
        • Troubleshooting Bifrost graphs
      • Bifrost Fluids Plug-in for Maya
    • Lighting and Shading
    • LookdevX
    • Rendering
    • Arnold for Maya
    • Customizing Maya
    • Keyboard Shortcuts
    • Environment Variables
    • Scripting
    • Technical Documentation
    Share
    • Email
    • Facebook
    • Twitter
    • LinkedIn

    Core

    Pages in this section
    • Any
    • Array
    • Constants
    • Conversion
    • FCurve
    • Fields
    • Logging
    • Logic
    • Math
    • Object
    • Randomization
    • Set
    • String
    • Time
    • Transform
    • Type_Conversion
    Parent page: Bifrost Node Reference

    Was this information helpful?

    Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Please see the Autodesk Creative Commons FAQ for more information.

    • Privacy Statement
    • Legal Notices & Trademarks
    • Report Noncompliance
    • © 2025 Autodesk Inc. All rights reserved