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Create ocean simulations in the Bifrost graph

The Simulation::Ocean nodes can simulate ocean waves with foam. You can create spectral waves for water surfaces driven by wind over time and distance, and combine them with dynamic waves for wakes and ripples caused by colliders. The results are similar to those of BOSS in the Bifrost Fluids plug-in, but the graph is more flexible and customizable.

Bifrost ocean surface simulation with foam

To get started with ocean simulations, explode a basic_dynamic_wave_graph node and modify it to suit your needs. There are also some sample graphs available in the Bifrost Browser.

Note: Before version 2.15.0.0, the Simulation::Ocean nodes were in the Simulation::BOSS namespace. They are not the same as the older BOSS system that's still available in Maya's FX menu set for compatibility with older scenes.

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