
Allows you to deform vertices or faces on a mesh using a MASH network.
Deformer Node
- Deformer Type
- Determines the type of components on the input mesh to transform.
- Face Position, Face Rotation, Face Scale
- Determines the transform attributes that will be affected. Note that these still have an effect even when Deformer Type is not set to Face.
- Envelope Mesh
- When enabled, causes the entire mesh to shrink to nothing as the Strength is reduced.
Strength
- Strength
- Fades the node's effect for all the vertices at the same time.
- Random Strength
- Smoothly fades the node's effect on vertices in a random order.
- Step Strength
- Turns the node's effect off one vertex at a time.
- Strength Map
- Determines the input file (2D texture, animated texture, etc) that controls the node's effect.
- Map Projection Axis
- Determines the axis along which the Strength Map is projected.
- Map Helper
- Displays the object being used to interactively determine the random effect in the scene.
- Create Map Helper
- Creates a new locator and connects it to the Map Helper.
- Connect Map Helper
- Connects the selected object to the Map Helper.