- What's New in Maya 2026
- Maya 2026 Release Notes
- Maya Installation Help
- Getting Started
- Basics
- Managing Scenes, Files, and Projects
- Interoperability
- Flow-connected Capabilities
- USD for Maya
- Modeling
- Animation
- Character Animation
- Character Effects and Environment Building
- Motion Graphics
- Simulation and Effects
- Simulation and Effects
- Bullet Rigid and Soft Body Dynamics
- nDynamics Simulation Framework
- nParticles
- Fluid Effects
- Creating Fluid Effects
- Modifying Fluids
- Object Interaction with Dynamic Fluids
- Playing Fluids
- Open Water Effects
- Ocean and Pond examples
- Oceans
- Ponds
- Wakes
- Floating objects
- Create ocean effects using example oceans or ponds
- Create new oceans
- Preview a patch of ocean
- Convert wave displacement to polygons
- Add locators
- Add a buoy to an ocean
- Make objects float
- Make boats float
- Create an Interactive boat simulation
- Create Ponds
- Create wakes for oceans and ponds
- Troubleshoot open water effects
- Texturing and Shading Fluids
- Rendering fluids
- Fluid Effects Reference
- Cache Format
- Maya Fields
- Effects and Effects Assets
- Work with connections between dynamics objects
- Dynamics Windows and Editors
- Maya Classic Dynamics
- Bifrost for Maya
- Lighting and Shading
- LookdevX
- Rendering
- Arnold for Maya
- Customizing Maya
- Keyboard Shortcuts
- Environment Variables
- Scripting
- Technical Documentation