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Extended ASCII characters in node and attribute names and scene portability

Maya supports node and attribute names with single-byte characters from the extended ASCII range on Windows, using CP-1252, and on Linux, using Latin iso8859-1. These extended ASCII character sets include letters with accents and other diacritical marks and digraphs such as é and ß.

Japanese Hankaku characters are not supported.

On Windows the system locale must be set to a CP-1252 language such as English, French, or German.

On Linux the LANG environment variable must be set to a locale that is compatible with Latin iso8859-1 such as US English, en_US.iso88591, Canadian French, fr_CA.iso88591, or Austrian German, de_AT.iso88591:
export LANG=en_US.iso88591

The LANG variable must be set before starting Maya.

Maya does not support extended ASCII character sets in node and attribute names on macOS. It also does not support extended ASCII character sets on Linux running under a multi-byte locale such as UTF-8.

Opening a scene file with characters from an extended ASCII character set in an unsupported environment can result in data loss.

Scene files with node or attribute names containing characters outside the lower-ASCII range may exhibit problems when moved between platforms.

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