Mudbox SDK Requirements
These are the requirements of the Mudbox SDK.
Library Requirements
Most Mudbox plug-ins will need to be linked against the Mudbox and Qt C++ libraries included with the SDK.
Plug-in materials that are built on Cg shaders, like the ToonMaterial example, will also need to link against the Cg library which is included with the SDK. For more information see http://developer.nvidia.com/object/cg_toolkit.html.
Some plug-ins, such as the FixedFunctionMaterial sample, use the OpenGL library. The Mudbox SDK is compatible with OpenGL 2.0 or later. The Mudbox SDK provides a convenience header file: MudBoxGL.h for referencing OpenGL headers, but does not include the OpenGL headers or library files themselves. For more information see http://www.opengl.org/.
Compiler Requirements
Visual Studio 2015 is required to compile plug-ins on Windows. Visual Studio Express is not supported.
XCode version 9 or higher is required to compile plug-ins on MacOS.
Hardware and Operating System Requirements
The Mudbox SDK has the same hardware and operating system requirements as Mudbox.