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    Texture tiling

    Tiling is the method of repeating a texture more than once across the surface of a model. A tiled texture looks best if its edges seamlessly match up with each other, top to bottom and left to right.

    Tiling is a common method of using the smallest texture possible to cover a large area, like a small texture of a few bricks tiling across a large surface, creating a big brick wall.

    Parent page: About textures

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