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    Transparency Type menu

    The Transparency Type menu in the Flat shader lets you select a method of calculating transparency and of adjusting the percentage used to boost the object’s texture or material opacity.

    If there is a texture applied to the object, its Alpha channel is affected. If there is no texture, the object’s material Transparency property is affected. See Flat Shader transparency types for a description of each kind of Transparency.

    Parent page: Flat shader settings

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