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Terms

The following provides a list of terms specific to the MotionBuilder software product as well as some of the most common computer graphics and software terms used in the 3D world.

  • 3D coordinate space

  • 3D matte

  • Actor

  • Actor Face

  • aliasing

  • alpha channel

  • alpha-blend

  • ambient color

  • animation

  • anti-aliasing

  • artifact

  • asset

  • attribute

  • Auxiliary effector

  • Auxiliary pivot

  • back plate

  • Background Color Cancellation (BCC)

  • Background Color Suppression (BCS)

  • Background generator

  • background plane

  • BaseAnimation layer

  • batch

  • Baud rate

  • BCC

  • BCS

  • bind pose

  • Biovision Hierarchical Data (BVH)

  • biped

  • bitplane

  • Black Level

  • blending object

  • bone

  • bound model

  • bounding box

  • branch

  • brightness

  • buffer

  • bump map

  • burst

  • BVH

  • BWF

  • camera

  • camera interest

  • channel

  • Character

  • character animation

  • Character asset

  • Character Face

  • Character mapping

  • character model

  • child

  • chroma key

  • chrominance

  • clip

  • cluster

  • cluster shapes

  • color burst

  • color timing

  • COM port

  • combiner

  • command clip

  • communications port

  • constrained object

  • constraint

  • constraint clip

  • contrast

  • Control rig

  • cross chrominance

  • cross color

  • current segment

  • custom keying group

  • custom shader

  • cut

  • deck

  • deformation

  • dense data

  • device

  • diffuse color

  • displacement

  • Done state

  • dopesheet

  • Distribution Factor

  • dummy node

  • effector

  • Effects send

  • element

  • emissive color

  • Environment mapping

  • Expression

  • expressions constraint

  • extrapolation

  • .fbx

  • FCurve

  • fill

  • filter

  • filtering

  • First Contact balloon

  • FK

  • FK effector

  • FK rig

  • Forward Kinematics (FK)

  • fps

  • frame

  • frame rate

  • function curve

  • gap

  • generic channel

  • geometric primitive

  • geometry

  • ghost

  • Ghost curve

  • global coordinates

  • global keying group

  • gobo

  • Guide pose

  • Hardware FC

  • Head-up Display (HUD)

  • hierarchy

  • highlights

  • HSB

  • HUD

  • hue

  • IK

  • IK effector

  • IK rig

  • interpolation

  • Inverse Kinematics (IK)

  • IP address

  • jogging

  • joint

  • key

  • keyframe

  • keyframing

  • keying group

  • latency

  • layer

  • Linear key

  • local blend

  • local coordinates

  • local keying group

  • look at point

  • loop

  • luminace

  • luminance key

  • magnetic mapping

  • marker

  • Marker set

  • Match pose

  • material

  • Mipmap

  • model

  • moire

  • morph target

  • motion capture

  • motion source

  • Namespace

  • naming template

  • National Television System Committee (NTSC)

  • node

  • noise

  • Non Uniform Rational B-Splines (NURBS)

  • normal

  • normal map

  • NTSC

  • null

  • NURBS

  • object keying group

  • occlusion

  • opacity

  • OpenGL

  • Optical editor

  • optical mapping

  • Optical root

  • origin

  • PAL

  • parameter

  • parent

  • parenting

  • partial occlusion

  • patch

  • Phase Alternating Line (PAL)

  • pitch

  • pivot

  • pole vector

  • pose

  • property

  • Qt

  • quadruped

  • quaternion

  • reference node

  • reflectivity

  • Relations

  • relational constraint

  • remote port

  • render

  • rest pose

  • retargeting

  • Rigid body

  • roll

  • rotation

  • sample

  • saturation

  • scaling

  • scene

  • scrubbing

  • segment

  • sensor

  • serial port

  • shader

  • Shadow map

  • shape

  • shape operators

  • shininess

  • shuttling

  • simple constraint

  • skeleton

  • skin

  • SMPTE

  • solving

  • souce object

  • specular color

  • specular reflection

  • Sphere map

  • Spherical map

  • spline

  • stabilizing object

  • stack

  • stance

  • SteeringWheels

  • subcarrier

  • swapping

  • take

  • tangent handle

  • TCB

  • tesselation

  • texture

  • timecode

  • Timewarp

  • track

  • transformation

  • translatioin

  • transparency

  • trigger

  • triggering group

  • T-stance

  • UCS

  • unlabelled segment

  • unweighted tangent

  • up-vector

  • user channels

  • User Coordinate System (UCS)

  • UV

  • value

  • vector

  • ViewCube

  • visual keyframe

  • voice channels

  • VK ripple

  • VTR

  • waveform

  • WCS

  • weighted tangent

  • wheel

  • wheel surface

  • wheel wedge

  • wheels

  • wireframe

  • World Coordinate System (WCS)

  • world coordinates

  • X-axis

  • X-coordinate

  • Y-axis

  • Y-coordinate

  • yaw

  • Z-axis

  • Z-coordinate

  • Zero keyframe

  • zero point

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