Units and Transform Dialog Box
Use this dialog box to adjust the units and file transforms for the 3D file selected in the Selection Tree or the currently opened 2D sheet.
Model Units
Units
Lets you choose the units for the loaded 3D model.
Sheet Units
Units
Lets you choose the units for the loaded 2D sheet.
Origin
Origin
Enter the X, Y, and Z coordinate values to move the file geometry into this position.
Reflected Transform
Select this check box if you use a negative scale for your transform.
Rotation
Enter the rotation angle.
Select the rotation axis by entering values greater than 0. The model or sheet geometry rotates about its origin point. Positive numbers rotate the model or sheet counterclockwise; negative numbers rotate model or sheet clockwise.
Scale
Enter the scaling factor around X, Y, and Z axis for the file geometry; 1 being the current size, 0.5 half, 2 being double and so on. To scale proportionally, ensure the X, Y and Z scale values are equal. Entering negative values flips the file geometry inside out.
Shortcut menu: 3D model: Right-click the desired item in the Selection Tree, and click Units and Transform on the context menu
Shortcut menu: 2D sheet: Right-click the sheet in the Scene View, and click Units and Transform on the context menu