Rotate Camera
You can adjust the angle of the camera during navigation in a 3D workspace only.
For the current viewpoint, use the Tilt window to rotate the camera up/down, and the Roll entry box on the ribbon to rotate the camera left/right. For saved viewpoints, you can use the Edit Viewpoint dialog box to adjust the camera values.
Tilt Window
The tilt angle is indicated in the scene's units below (negative) or above (positive) horizontal (0) at the base of the window.
You can use the Tilt window with the Walk tool on the navigation bar to look up and down. If your mouse has a wheel, you can use it to adjust the tilt angle.
Toggle the Tilt Window
- Click Viewpoint tab > Camera panel > Show Tilt Bar
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Command entry: CTRL + F7
Roll Camera Up/Down
Drag the slider up or down on the Tilt window to roll the camera.
You can also type values directly the entry box at the base of the Tilt window. A positive value rotates the camera upwards, and a negative value rotates camera downwards. Typing 0 straightens the camera.
Roll Camera Left/Right
Click the Viewpoint tab, and slide out the Camera panel.
Type in a value into the Roll entry box to rotate the camera around its front-to-back axis.
A positive value rotates the camera counterclockwise, and a negative value rotates it clockwise.
Note: This value is not editable when the viewpoint up vector stays upright (that is, when you use Walk, Orbit and Constrained Orbit navigation tools).