LUACollisionResult
[Desktop Automation]
An instance of this object is returned by the checkforcollisions
function of the LUATray object (Reference: LUATray). It contains information about the collisions within a tray.
Properties
Property | Read/write | Type | Description |
---|---|---|---|
meshcount | Read | Number | Number of colliding meshes in the list |
Of a collision, both meshes are inserted into the list. A meshcount of 2 means there is 1 collision.
Methods
Name | Syntax | Description |
---|---|---|
getcollisionmesh | Mesh = collisionresult:getcollisionmesh(0) | Returns a colliding mesh. |
For any detected collision, the two colliding meshes are inserted into the list one by one, i.e. Mesh at index 0 collides with mesh at index 1 and so on.
Meshes with multiple collisions appear multiple times in the list.