Script39_CoordinatesTriangle.lua
-- Lua example for Autodesk Netfabb 2021.1
-- Gets the coordinates of a triangle and colors the triangle based on the z coordinate
system:setloggingtooglwindow(true)
local insertMeshesIntoTable
insertMeshesIntoTable = function(meshgroup, Outtable)
for mesh_index = 0, meshgroup.meshcount - 1 do
local traymesh = meshgroup:getmesh(mesh_index)
table.insert(Outtable, traymesh)
end
for group_index = 0, meshgroup.groupcount - 1 do
subgroup = meshgroup:getsubgroup(group_index)
insertMeshesIntoTable(subgroup, Outtable)
end
end
function ColorBasedZHeightOfFace(mesh)
node1 = system:createvector3()
node2 = system:createvector3()
node3 = system:createvector3()
for j = 0, mesh.facecount - 1 do
mesh:getnodepositionofface(j, node1, node2, node3)
-- arbitrary example function to color a triangle red or blue depending on
-- whether the arithmetic mean of the vertices' Z values rounds to an even or odd number of millimeters
if ((math.floor((node1.z + node2.z + node3.z) / 3) % 2) == 0) then
mesh:colortriangle(j, 255, 0, 0)
else
mesh:colortriangle(j, 0, 0, 255)
end
end
end
-- Get root meshgroup from tray
local root = tray.root
-- Collect meshes in the tray
local meshes = {}
insertMeshesIntoTable(root, meshes)
-- Iterate over meshes in tray
for i, traymesh in pairs(meshes) do
local luamesh = traymesh.mesh
luamesh:applymatrix(traymesh.matrix)
ColorBasedZHeightOfFace(luamesh)
root:addmesh(luamesh, traymesh.name .. " colorized")
end