C++
typedef enum { kAdUiNotify_Nothing, kAdUiNotify_Generic, kAdUiNotify_AppMainWindow, kAdUiNotify_AppResourceInstance, kAdUiNotify_AutoLoad, kAdUiNotify_Reload, kAdUiNotify_GetTipSupport, kAdUiNotify_GetTipText, kAdUiNotify_GetTipRect, kAdUiNotify_HitTipRect, kAdUiNotify_DrawTip, kAdUiNotify_DrawTipText, kAdUiNotify_UpdateTip, kAdUiNotify_HideWindow, kAdUiNotify_ShowWindow, kAdUiNotify_RestoreFocus, kAdUiNotify_Change, kAdUiNotify_NotValid, kAdUiNotify_Valid, kAdUiNotify_Validate, kAdUiNotify_CommandState, kAdUiNotify_ModalState } ADUI_NOTIFY;
File
aduiMessage.h
Members
Members | Description |
---|---|
kAdUiNotify_AppMainWindow | Application's Main Window. lParam points to a CWnd pointer that will receive the application's main window. |
kAdUiNotify_AppResourceInstance | Application's Resource Instance: lParam points to an HINSTANCE that will receive the handle of the module containing the application's resources. |
kAdUiNotify_AutoLoad | AutoLoad: For AutoLoad lParam is 0. Reply Ok if the control is sucessfully initialized (or re-initialized). |
kAdUiNotify_Change | Content changed: A control send this notification to its container when the control's content has changed. The container is free to handle this as it sees fit. The reply is usually ignored. |
kAdUiNotify_ModalState | Modal state: LParam is a ADUI_MODAL_STATE code. This notification is passed to a dialog and it's parents to inform about the state of the dialog whether it is starting or ending. |