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ADUI_NOTIFY

C++

typedef enum {
  kAdUiNotify_Nothing,
  kAdUiNotify_Generic,
  kAdUiNotify_AppMainWindow,
  kAdUiNotify_AppResourceInstance,
  kAdUiNotify_AutoLoad,
  kAdUiNotify_Reload,
  kAdUiNotify_GetTipSupport,
  kAdUiNotify_GetTipText,
  kAdUiNotify_GetTipRect,
  kAdUiNotify_HitTipRect,
  kAdUiNotify_DrawTip,
  kAdUiNotify_DrawTipText,
  kAdUiNotify_UpdateTip,
  kAdUiNotify_HideWindow,
  kAdUiNotify_ShowWindow,
  kAdUiNotify_RestoreFocus,
  kAdUiNotify_Change,
  kAdUiNotify_NotValid,
  kAdUiNotify_Valid,
  kAdUiNotify_Validate,
  kAdUiNotify_CommandState,
  kAdUiNotify_ModalState
} ADUI_NOTIFY;

File

aduiMessage.h

Members

Members Description
kAdUiNotify_AppMainWindow Application's Main Window. lParam points to a CWnd pointer that will receive the application's main window.
kAdUiNotify_AppResourceInstance Application's Resource Instance: lParam points to an HINSTANCE that will receive the handle of the module containing the application's resources.
kAdUiNotify_AutoLoad AutoLoad: For AutoLoad lParam is 0. Reply Ok if the control is sucessfully initialized (or re-initialized).
kAdUiNotify_Change Content changed: A control send this notification to its container when the control's content has changed. The container is free to handle this as it sees fit. The reply is usually ignored.
kAdUiNotify_ModalState Modal state: LParam is a ADUI_MODAL_STATE code. This notification is passed to a dialog and it's parents to inform about the state of the dialog whether it is starting or ending.

Description

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