Share

IlluminationModel

C++

enum IlluminationModel {
  kBlinnShader = 0,
  kMetalShader
};

File

acgimaterial.h

Members

Members Description
kBlinnShader Blinn shader. This shader uses the light's color to determine the color of the reflection.
kMetalShader Metal Shader. This shader calculates the color of the reflected light using the diffuse color of the material and the color of the light.

Description

Specifies what illumination model is used in the advanced rendering process when dealing with materials.

Previous Class

AcGiMaterialTraits2

Was this information helpful?