C++
BOOL EditorCommandCancelled();
Description
Call this method to determine if an interactive command was canceled in the Drawing Editor. This is useful when a dialog runs a sub-dialog, which in turn runs a command. If the sub-dialog's command was canceled and the sub-dialog terminated the calling dialog will probably want to terminate as well.
Returns TRUE if the last interactive command was canceled, FALSE otherwise.
Example:
CMyDialog subDialog; subDialog.DoModal(); if (subDialog.EditorCommandcanceled()) OnCancel();