Common entity functions are described in Entities. This section assumes you are familiar with the material presented there. The following sections describe how to override functions that display entities and functions that use object snap points, grip points, and stretch points. In addition, overriding transformation, intersection, and explode functions are discussed.
Share
Overriding Common Entity Functions
Topics in this section
- Sealed Base Functionality
- Overriding subWorldDraw() and subViewportDraw()
- Overriding saveAs()
- Implementing the Object Snap Point Function
- Implementing the Grip Point Functions
- Implementing the Stretch Point Functions
- Transformation Functions
- Intersecting with Other Entities
- Intersecting a Custom Entity with Another Entity
- Exploding an Entity
Parent topic: Deriving from AcDbEntity