C++
virtual void setTexture( const AcGiMaterialTexture * pTexture );
Description
Sets an AcGiMaterialTexture to be the texture of this map.
Parameters
| Parameters | Description |
|---|---|
| pTexture | Input texture to be assigned to this map. A copy of an AcGiMaterialTexture object is kept within. Caller is free to deallocate pTexture. |