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Vignette, Glow, and Glare

Learn about image processing settings, such as vinettes, glows, and glare in VRED.

learnMore icon For additional information on glows and glares, see the following:

Note:

As of 2023.2, there are some UI aesthetic and instructional differences between the videos and VRED, due to the Camera Editor decoupling project. Please see the video captures for updated instructions.

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Video captions: Create a new plastic material. Open the Incandescence section and set the Intensity to 100. change the color to white. Assign the material to your geometry. Open the Camera Editor via the Quick Access bar and select the perspective camera. If necessary, open the Image Processing tab and activate, in the Glow section, Enable. Glow Threshold determines the threshold of the brightness of a pixel where the glow effect sets in. Size sets the size of the glow surrounding an object. Intensity controls the brightness of the glow. Open the Glare section. Activate Enable. Threshold affects the threshold of the brightness of a pixel, where the glare effect sets in. Size determines the size of the glare. Intensity controls the brightness of the glare. Streaks sets the maximum count of the streaks. Higher values appear like stars. Streaks can be rotated in a specified angle. Open the Blending section and for Mode, activate Vignette. A vignette darkens the corners of an image. Amount sets its opacity and can be used to control its darkness. Radius sets the radius. Roundness defines the shape of the vignette. A roundness of 0 indicates the ellipse will fit the render resolution. Feather defines how blurry the vignette will be.

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