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vrRenderSettingsTypes

class vrRenderSettingsTypes
class TransparencyMode

Transparency rendering mode used by rasterization renderers.

ObjectSorting

DepthPeeling

class RealtimeEnvironmentShadowsMode

Real-time environment shadows mode used by rasterization renderers (Vulkan or OpenGL) if enabled.

Off

No real-time environment shadows.

ScreenSpaceAmbientOcclusion

See vrdScreenSpaceAmbientOcclusionSettings.

RaytracedAmbientOcclusion

Only supported by Vulkan renderer. See vrdRaytracedAmbientOcclusionSettings.

RaytracedEnvironmentShadows

Only supported by Vulkan renderer. See vrdRaytracedEnvironmentShadowsSettings.

class AnimationFormat
RenderAsImages

RenderAsMovie

class DepthMode
Standard

Linear

NormalizedLinear

NormalizedLinearReversed

class PhotonMode
Off

Disables Photon Tracing and uses the default full global illumination algorithm in VRED.

Indirect

Indirect Only - Uses Photon Tracing to calculate the indirect illumination (all the inter-reflected light) in a scene. This is the most common mode.

IndirectAndCaustics

Caustics + Indirect - Uses Photon Tracing to calculate indirect illumination and caustics due to specular materials in a scene. Important for transparent and semi-transparent objects, such as glass or water in a pool, where light bounces off these surfaces and also illuminates them.

class PhotonMapRefreshMode

Sets how often the photon map is rebuild if final gathering is turned on.

OnEachSample

Updates the photon map for each image sample. You should use this setting if you have animated objects in your scene since the photon count may be to low otherwise causing flickering.

OnSceneChange

Only updates the photonmap if the scene changes. If used with caustics, the caustic map is still rebuild for each image sample. Use this setting for fastest renderspeed in scenes where only the camera changes.

class ICCProfile
CurrentSettings

sRGB_IEC_61966_21

AdobeRGB_98

MonitorICCProfile

ImageICCProfile

class Illuminant
EqualEnergy

Equal Energy assumes all wavelengths to have equal weight to result in a white color.

D65

D65 assumes a D65 illuminant to be white.

class DenoiserMode
Off

DeepLearningStillframe

DeepLearningAlways

class AnimationType
Clip

Timeline

class VolumeEvaluationMode
RayMarching

MultiScattering

class AAthresholdQuality
PrewiewQuality

LowQuality

MediumQuality

HighQuality

UltraHighQuality

HighestQuality

class IlluminationMode
Precomputed

PrecomputedAndReflections

PrecomputedAndShadows

PrecomputedAndIBL

FullGlobalIllumination

class RenderingColorSpace
LinearRec709_sRGB

ACEScg

LinearP3_D65

LinearRec2020

class PixelFilterType
Box

Triangle

Gaussian

MitchellNetravali

Lancsoz

BSpline

CatmullRom

SharpTriangle

SharpGaussian

SharpBSpine

class BRDFMode

Defines the behavior of the BRDF Model.

Ver_6_below

(Deprecated) Version 6.0x and below handled diffuse and glossy terms separately which caused dark edges on geometries especially when using a non-white glossy color. Use the Ver. 6.0x and below setting for compatibility reasons.

Ver_2014_above

(Deprecated) In version 2014 and above, the diffuse and glossy terms interact to ensure a better energy conserving behavior. Dark edges on geometries are reduced and non-white glossy colors don´t darken the diffuse term. Use the 2014 and above setting for compatibility reasons.

EnergyPreservingGGX

Energy Preserving GGX conserves and preserves the energy, especially for high roughness values. This ensures that no energy is added when evaluating the lighting. Use Energy Preserving GGX for new scenes and a better match to reality.

class DenoiserInput

Defines the input buffers used for the denoiser.

ColorOnly

ColorAlbedo

ColorAlbedoNormal

class ImageSamplingMode
ImageSampleCount

Uses a fixed number of image samples during stillframe antialiasing for the calculation of an image. Higher values produce a cleaner result, while lower values reduce the render time. A value of 128 is a recommended starting point, in general, but may be too low for interior scenes with full global illumination.

TimeLimit

Uses a maximum time for rendering a single image.

class DenoiserType
OptixDenoiser

If the hardware and driver version support it GPU-based OptiX denoiser will be used; otherwise the Open Image denoiser will be used.

OpenImageDenoiser

Always uses the Open Image denoiser. If available a GPU-based denoising will be done, otherwise the CPU-based denoiser will be used.

class ApplyPresetMode
ApplyAll

IgnoreSpectralFlag

IgnoreGpuFlag

IgnoreFileName

IgnoreClipName

IgnoreVariantSets

IgnoreSceneSpecific

class MetaDataFlags

Flags to specify which meta data should be embedded in the image file. Available for jpg, png, tif and exr file formats.

None_

Do not include meta data.

ActiveCameraSettings

Embed current camera settings as meta data in the image file.

NodeVisibilities

Embed all scenegraph node visibilities as meta data in the rendering.

SwitchNodeStates

Embeds all switch node choice states as metadata.

ImageSettings

AnimationSettings

RenderPasses

RaytracingSettings

GeneralRenderSettings

Embed current render settings as meta data in the image file.

SwitchMaterialStates

Embeds all switch material choice states as metadata.

All

Embeds all the metadata.

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