vrRenderSettingsTypes
-
class
vrRenderSettingsTypes -
-
class
RealtimeEnvironmentShadowsMode Real-time environment shadows mode used by rasterization renderers (Vulkan or OpenGL) if enabled.
-
RaytracedAmbientOcclusion Only supported by Vulkan renderer. See vrdRaytracedAmbientOcclusionSettings.
-
RaytracedEnvironmentShadows Only supported by Vulkan renderer. See vrdRaytracedEnvironmentShadowsSettings.
-
-
class
PhotonMode -
-
Indirect Indirect Only - Uses Photon Tracing to calculate the indirect illumination (all the inter-reflected light) in a scene. This is the most common mode.
-
IndirectAndCaustics Caustics + Indirect - Uses Photon Tracing to calculate indirect illumination and caustics due to specular materials in a scene. Important for transparent and semi-transparent objects, such as glass or water in a pool, where light bounces off these surfaces and also illuminates them.
-
-
class
PhotonMapRefreshMode Sets how often the photon map is rebuild if final gathering is turned on.
-
class
BRDFMode Defines the behavior of the BRDF Model.
-
Ver_6_below (Deprecated) Version 6.0x and below handled diffuse and glossy terms separately which caused dark edges on geometries especially when using a non-white glossy color. Use the Ver. 6.0x and below setting for compatibility reasons.
-
Ver_2014_above (Deprecated) In version 2014 and above, the diffuse and glossy terms interact to ensure a better energy conserving behavior. Dark edges on geometries are reduced and non-white glossy colors don´t darken the diffuse term. Use the 2014 and above setting for compatibility reasons.
-
-
class
ImageSamplingMode -
ImageSampleCount Uses a fixed number of image samples during stillframe antialiasing for the calculation of an image. Higher values produce a cleaner result, while lower values reduce the render time. A value of 128 is a recommended starting point, in general, but may be too low for interior scenes with full global illumination.
-
-
class
DenoiserType -
OptixDenoiser If the hardware and driver version support it GPU-based OptiX denoiser will be used; otherwise the Open Image denoiser will be used.
-
-
class