In this part of the tutorial, continue to build the lamp stand from cylinders.
Next, make the cylinder look like it is sitting on the ground by aligning the cylinder to the grid in the Back view. To align accurately, set the pivot point of the cylinder.
When scaling or rotating an object, the transformation is applied about the pivot point of the object. When moving and snapping an object, it is the pivot point that is snapped to the specified position.
The pivot point displays as a small green icon. The icon displays only when the object is picked. By default, the pivot is at the center of the primitive.
Modify the position of the pivot using the Transform > Local > Set Pivot tool.
Hold the and
(Windows) or
and
(Mac) keys down together to turn on curve snapping.
Click the bottom edge of the cylinder with the . Using the right mouse button keeps the pivot point centered as it moves downwards.
The pivot point snaps precisely onto the bottom edge of the cylinder.
If you make a mistake, choose Edit > Undo to step back.
Next, move the cylinder onto the grid.
Drag the cylinder to the origin.
You can adjust the height of the base again using Transform > Non-p Scale and the
. The location of the pivot point makes the scaling easier to control.
The cylinder now has a convenient pivot point location. To save time, copy this cylinder and then move and scale it to create the other components.
Your screen appears not to have changed. However, a second cylinder was placed in the same location as the first. The second cylinder is selected, ready to be moved or scaled.
As the cylinder is already selected, you do not need to click the cylinder to move it.
When there are many objects on the screen, it is preferable to click away from the object when using any of the transform tools.
Next, snap this cylinder to the top of the first cylinder.
Hold down the and
(Windows) or
and
(Mac) keys together to turn on curve snapping. Click the top edge of the original cylinder with the
.
The second cylinder moves to the top of the first cylinder.
To ensure that no objects get accidentally picked or scaled when clicking and dragging the mouse, click in the background, away from all objects.
Use the same technique to create the main pillar of the lamp stand.
followed by Edit > Paste
to create a third cylinder.
A third cylinder is created in the same position as the second, and is active, ready to be moved.
Turn on curve snapping mode by holding down the and
(Windows) or
and
(Mac) keys. Click the top edge of the second cylinder with the
to move the new cylinder into place.
Next, build the angled arm of the lamp.
followed by Edit > Paste.
The Transform > Rotate tool is used to rotate an object around its pivot point. The mouse button you use determines the axis of rotation:
Add one more cylinder to complete the design of the arm.
Turn on grid snapping by holding down the (Windows) or
(Mac) key. Click near the grid intersection closest to the hinge.
Move the cylinder to the hinge position by clicking and dragging with the .
Resize the cylinder to match the hinge in the sketch by clicking and dragging with the .
You have now completed the modeling for the base and the arm.
Choose File > Save As to save the current scene, and name your file mydesklamp3.