Transform > Scale

Allows you to scale the picked objects uniformly along all axes.

Scaling changes the size of objects by changing their scale proportionally in all three dimensions. You can also apply scaling to an image plane’s two dimensions. You can type a value that applies to all dimensions equally or use different mouse buttons to apply to different dimensions.

Tip:

To scale in different amounts for different dimensions, use non-proportional scaling by selecting Transform > Non-p Scale.

Note:

You cannot scale curve-on-surface elements, as they are projections onto a surface.

Note:

If you are transforming an image plane, a manipulator displays. See Move, scale, or rotate an image layer. For information on scale pivot points, see Change an object’s pivot point.

The effect of a scale operation depends the location of the scale pivot point of the object and the addressing mode, relative, or absolute.

For information about using absolute and relative addressing, see Absolute and relative addressing.

By default, all geometry has an initial scale factor of 1, meaning 100% of its size.

Procedures

Scale objects proportionally

Transform CVs in world (XYZ) space

How to change the size of an image plane

Move, scale, or rotate an image layer

Resize an object on a canvas

Edit a shape

Scale animation timing with a time warp

Create clusters

Change the form of original object in an animation

Create clusters with properties for deformation