Rotates picked items in the scene around a pivot point.
The default local axes for an object are the same as the global axes. To change the orientation of an object’s local axes, use Transform > Local > Set Local Axes.
To permanently display the local axes of all picked objects, choose WindowDisplay > Toggles > Pivots
and turn on Local Axes Display.
Transform CVs in world (XYZ) space
Use local instead of global axes
Move, scale, or rotate an image layer
Create a constraint on an object
Rotate objects by incrementing their Euler rotation angles.
This means that the rotation is done first to Z, then Y, then X. Consequently, the X rotational axis depends on the Y and Z rotations already done.
Rotations done on DAG nodes above the current node also affect the rotational axis.
Rotate each picked object around its local X, Y, and Z axes (displayed at each object’s pivot point).
Rotate objects around the world X, Y, and Z axes.
Drag | To... |
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Rotate around the X axis |
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Rotate around the Y axis |
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Rotate around the Z axis |