There are four Control Buttons. Start by creating only one, and then later duplicate it to create the other three.
Each button is symmetrical, so to save time, build one half of one button, and use mirroring to create the other half.
The following image shows the dimensions for the buttons.
Create the button surfaces using the Revolve, and Round tools.
If you successfully completed part 5, proceed to the next step, Create control button revolved surface.
If you were not successful in part 5, open the file called MP3Player_Part5.wire, located in the wire folder of the CourseWare project. This file contains the completed model from part 5.
First create the outline circles for the button design.
Type in 0 to place the center of the circle at the origin.
You are prompted to enter a point on the radius of the circle.
Type 17.5 to create a circle with a radius of 17.5 mm.
Now use these circles to create an arc for the top surface of the buttons.
Maximize the Left window and zoom into the right-hand side of the circles. Use the Keypoints on the two circles to locate the arc.
When prompted for the next point on the arc, select an approximate location for the peak of the curve. The location does not need to be accurate, as later you set the radius of the arc accurately using the Information window.
When prompted to place the end point of the arc, use the point snap ( (Windows) or
(Mac) key) again and choose the keypoint on the large circle.
The arc is created at an approximate radius, but with an accurate start and end point.
Open the Attributes section, and change the Arc Length/Radius to 10.
The radius is changed, but the end points remain in the same locations.
Now move the arc up to raise the button surface above the casing.
Change the Sweep Angle to 45, the Segments to 4, and ensure that Axes is set to Global and the axis set to Z.
Turn off Continuity Check if it is on. Click Next.
The revolved surface is created.
Now temporarily hide the revolved surface and the arc, to make it easier to work on the outline curves.
Now trim the two circles to create the button outline.
Click the top keypoint of the outer curve.
Still in the Break at Keypoint tool, click the top keypoint of the inner curve.
The curve is split, and the top right-hand segments now have keypoints at their centers.
Now break the curves at these keypoints to create a 45 degree segment.
Click the middle keypoint of each curve to break it into 45 degree segments.
Next trim the two arcs and the line to create the outline of a single button.
You are prompted to select a curve to trim. Click both arcs, above the line and click the Go button
You are prompted to select the trimming curves. Choose the line.
The arcs are trimmed.
When prompted to select the trimming curves, first choose the outer arc.
Then choose the inner arc to complete the trimming.
Modify the settings to Draft Angle -2 degrees, a Length of 2 mm, select Intersect Flanges, and click Build.
The pull direction may be set to –z from the last Draft operation. Click the dotted blue line to make sure that the blue arrow is pointing upwards in a positive z direction.
Depending on your curves, you may need to change the Draft Angle to +2 to get the side walls falling inwards with the draft.
Now intersect and trim the button surfaces to create a trimmed model and then use the Round tool to complete the button design.
As the draft surfaces have already been selected, you are prompted to select the intersecting surfaces.
Select each segment of the control button to select the intersection surfaces.
The surfaces are intersected and curves-on-surface created.
Follow the prompts to trim the revolved surface.
Trim the top parts of the draft surfaces.
The advantage of using the round tool on multiple edges is that the blended corner surfaces are built automatically.
Save your work in the wire folder of the Lessons project. Name your file myMP3Player6.wire.