In this part of the tutorial, refine the design by directly moving the CVs of the handle and base surfaces. The following sketches show the design changes:
The top of the base has changed from being a straight surface, to a gently rounded surface.
The top of the handle has a triangular, angled shape.
A button has been added to the base.
If you successfully completed part 5, you can proceed directly to the next step, Delete construction history.
If you were not successful in part 5, open the file called joystick_Part5.wire, located in the wire folder of the CourseWare project. This file contains the completed model from part 5.
All the surfaces are currently shown in dark green, indicating that they have construction history. Surfaces with construction history update when the curves are modified.
In this section of the tutorial, instead of using the curves to modify the surfaces, you modify the surfaces directly.
To modify the surfaces directly, first delete the construction history for the surfaces.
All the joystick surfaces are selected.
Click Yes to delete the history.
The surfaces are now shown with dark blue lines, which indicate they have no construction history.
You have already used CVs to create and shape curves. Surfaces also have CVs which can be used in the same way to modify the surface shape directly.
By default, the CVs for a surface are not displayed, so next, turn on the CVs for the top of the base.
The CVs and Hulls display.
The CVs on the surface are arranged in rows, connected by hull lines. The arrangement of hulls on this surface is shown in the following image.
The hulls go in two directions. One set of hulls goes around the surface.
The other set of hulls radiates out from the middle of the surface.
Notice that there are no CVs between the end points of these hulls. Add CVs so you can sculpt the surface.
CVs are added along the radiating hulls.
Click Accept.
Select the two center hulls from this set to sculpt a gentle curve into the top surface of the joystick base.
Choose Pick > Point Types > HullClick the red hull line connecting the second row of CVs in from the outer edge.
The row of CVs is selected and highlighted in yellow.
Both rows of CVs are now selected.
Now move these hulls, and the associated CVs, upwards in the Left view, to sculpt the surface.
The surface bends to give a rounded shape to the top of the joystick base.
Next, refine the shape of the top of the joystick handle.
Next, select the CVs that shape the top of the handle.
The pick palette has the Pick > Hull tool showing. Click and hold the on the Pick > Hull icon to open the tool drawer. Move the mouse to the CV icon and release to select the Pick Point Types > CV tool.
The CVs are selected and highlighted in yellow.
The first modification is to the shape of the handle, so make the transforms in the Top view.
Click and drag away from any of the geometry to avoid selecting different geometry.
The selected area of the handle surface is stretched.
Next, select the CVs to the left of the handle, so you can create a soft pointed shape.
The center-line CVs are selected and highlighted in yellow.
The top of the handle now has a smooth triangular shape.
Next, adjust the angle of the top of the handle, to make it more ergonomic.
The CVs for the handle grip are selected.
Rotation always works around the pivot point of the object. The pivot point for the CVs defaults to the origin. To rotate the CVs correctly, position the pivot point at the center of the selected CVs, using the Center pivot tool.
The pivot point for the CVs is placed in the center of the CVs.