In this part of the tutorial, build the lampshade and a simplified bulb from primitive spheres.
Many designed objects are symmetrical and aligned. It is good practice to build models centered on the origin, so grid snapping and mirror tools can be used.
Model the lampshade separately at the origin, then move it into position on to the upper arm.
Provide a clear space to build the map by making the components you have already built invisible.
If you cannot see your objects listed, make sure Show > By Object is selected in the Object Lister.
A sketch for the lamp head appears in the Back window, and all geometry is invisible.
Build a simplified light bulb from a primitive sphere.
Hold the (Windows) or
(Mac) key down to turn on grid snapping. Click and hold the
, and move the cursor around. The new sphere jumps to grid points as you near them.
Position the new sphere on the origin.
The manipulator disappears.
Move the bulb approximately on the center of the sketched bulb using the .
Next, create the lampshade. Create the main shape of the lampshade from two half-spheres, one large one, and then a smaller one on top. Then join the shade to the are by adding a cylinder.
Double-click the sphere icon. The option box opens.
Type 180 for the Sweep and click the Go button.
Choose Transform > Rotate.
Type 90,0,0 on the prompt line and press .
Choose Transform > Scale click and drag with the
.
Choose Transform > Non-p Scale and drag left using the
.
Use the middle instead of the right mouse button because the scaling occurs with respect to the local axes of the half sphere, not the world axes. To see the local axes of a selected object, choose Transform > Local > Set Local Axes.
Choose Edit > Copy and Edit > Paste
.
Choose Transform > Scale and use the
. Remember to click and drag in an area of the screen that does not accidentally select any of the objects.
Choose Transform > Move and use the
.
Choose Transform > Non-p Scale and use the
.
Now connect the lampshade to the arm using a cylinder.
-click on the Sketch_Lampshade item and choose Visible from the drop-down menu to hide the sketch.
The objects are still selected, but notice that they now have a single pivot point at the origin. The default location for a new pivot point is the origin.
The lampshade is designed to rotate where it connects to the lamp arm. So next, adjust the pivot point to be in the center of the cylinder.
In the Object Lister, the new group is shown as node.
You have now built all the components of the lamp, and it is ready to assemble.
Choose File > Save As to save the current scene, and name your file mydesklamp5.