Go to:
				Related nodes. Attributes. 
 Contrast is a utility node you can use to increase or
 decrease the contrast in a texture.
 
 When you increase Contrast, you are making the light colors lighter
 and the dark colors darker.  When you decrease contrast, you are
 bringing all the colors closer to the middle range.  The Bias
 attribute is used to control where the "center" of this range is.
 
 The Contrast node lets you control the contrast of each of the
 R, G, and B channels individually.
 
 In the table below, important attributes have their names listed
 in bold in the description column.
This node is MP safe
| Node name | Parents | Classification | MFn type | Compatible function sets | 
|---|
| contrast | node | utility/color:drawdb/shader/operation/contrast | kContrast | kBase kNamedObject
 kDependencyNode
 kContrast
 | 
Related nodes
blendColors, clamp, lightInfo, gammaCorrect, surfaceLuminance, luminance, rgbToHsv, hsvToRgb, samplerInfo, setRange, resolution, renderQuality, renderGlobals, renderGlobalsList, baseShadingSwitch, singleShadingSwitch, doubleShadingSwitch, tripleShadingSwitch
Attributes (17)
bias, biasX, biasY, biasZ, contrast, contrastX, contrastY, contrastZ, outValue, outValueX, outValueY, outValueZ, renderPassMode, value, valueX, valueY, valueZ
| Long name (short name) | Type | Default | Flags | 
|---|
|  | 
| value(v) | float3 | 0.0, 0.0, 0.0 |     | 
|
|  | 
|  | 
|  | 
|  | 
| contrast(c) | float3 | 2.0, 2.0, 2.0 |     | 
|
|  | 
|  | 
|  | 
|  | 
| bias(b) | float3 | 0.5, 0.5, 0.5 |     | 
|
|  | 
|  | 
|  | 
|  | 
| renderPassMode(arp) | enum | 1 |      | 
|
|  | 
| outValue(o) | float3 | 0.0, 0.0, 0.0 |   | 
|
| |  |  | outValueX(ox) | float | 0.0 |   |  |
 | 
| |  |  | outValueY(oy) | float | 0.0 |   |  |
 | 
| |  |  | outValueZ(oz) | float | 0.0 |   |  |
 |