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				Related nodes. Attributes. 
        Double Shading Switch is a utility node that enables
  you to switch between different values based on which surface
  is being shaded.
  
        For example, say you have a complex shading network that is being
  used by many objects.  However, two of these objects need to have
  different UV coordintate values set in one of the texture placements.
  
        You could accomplish this by copying the entire shading network for
  each of these objects.  But if you do that, any changes made to
  the shading network later will have to be repeated for each of the
  copies.
 
  Instead of copying the network, just use one network with a
  Double Shading Switch node.  Connect the Output attribute of the Double
  Shading Switch to the uvCoord attribute of the texture.  Set the
  Default attribute of the Double Shading Switch to the value
  used by most shapes.  Then, for each object that needs a different
  value, specify the object and its particular value.
  
  Now, you can assign the same shader to all the objects, and the
  objects that need the different UV Coord values will get them
  automatically.
  
  Note: The Double Shading Switch only works on double-valued
  attributes.  If you need to switch single attributes (such as Intensity
  of Translucence), use a Single Shading Switch.  If you need to switch
  triple attributes, such as 3d coordinates, or colors, use a Triple
  Shading switch.
  
  In the table below, important attributes have their names listed
  in bold in the description column.
This node is MP safe
| Node name | Parents | Classification | MFn type | Compatible function sets | 
|---|
| doubleShadingSwitch | baseShadingSwitch | utility/switch:drawdb/shader/operation/doubleShadingSwitch | kDoubleShadingSwitch | kBase kNamedObject
 kDependencyNode
 kDoubleShadingSwitch
 | 
Related nodes
blendColors, clamp, lightInfo, gammaCorrect, surfaceLuminance, contrast, luminance, rgbToHsv, hsvToRgb, samplerInfo, setRange, resolution, renderQuality, renderGlobals, renderGlobalsList, baseShadingSwitch, singleShadingSwitch, tripleShadingSwitch
Attributes (11)
defComp1, defComp2, default, inComp1, inComp2, inDouble, inShape, input, outComp1, outComp2, output
| Long name (short name) | Type | Default | Flags | 
|---|
|  | 
| input(i) | compound | n/a |      | 
|
|  | 
|  | 
|  | 
| default(def) | float2 | 0.0, 0.0 |      | 
|
|  | 
|  | 
|  | 
| output(out) | float2 | 0.0, 0.0 |   | 
|
| |  |  | outComp1(oc1) | float | 0.0 |   |  |
 | 
| |  |  | outComp2(oc2) | float | 0.0 |   |  |
 |