Rendering Tutorials

The lighting tutorials showed you ways in which to render your scene. The tutorials in this section cover additional aspects of rendering: Rendering an animation, how to use Depth-of-Field, and rendering large numbers of low-poly objects and proxies to reduce scene calculation time.

Features Covered in This Section

  • Render animations.
  • Create a depth-of-field rendering effect.
  • Use a particle system to simulate large numbers of similar objects in a scene
  • Create mental ray proxy objects and use Object Paint to distribute them across a scene