With Bitmap Select you can select sub-objects in the model based on a bitmap image. Bitmap Select applies the chosen bitmap for selection purposes based on the model’s UVW mapping (it need not be part of a material applied to the object), and uses it to select parts of the mesh that correspond to a defined color. For example, you can select all polygons that have the color white in the chosen bitmap.
This way you can save a sub-object selection that will survive any topology changes, and quickly select hard-to-reach areas of the model. You can also have many selections stored in the same bitmap, because every color in the bitmap can be defined as a separate selection. It is recommended that you use lossless formats for the bitmap, such as Targa or or BMP, because a format such as compressed JPEG can lose color information in the compression.
Bitmap Select works at all sub-object levels. The software uses the following guidelines to determine a sub-object’s color:
To use Bitmap Select:
You can also drag and drop a map from a Material Editor sample slot. If the Slate Material Editor is open, you can drag from a map node's output socket, then drop onto one of these buttons. You can also drag and drop from a map button in the Material Editor or anywhere else in the 3ds Max interface. When you drop a map onto one of these buttons, a dialog asks if you want the map to be a copy (independent) or an instance of the source map.
To adjust the map's parameters (for example, to assign a bitmap or change the coordinate settings), drag the map button to the Material Editor, and be sure to drop it as an instance. In the Compact Material Editor, drop the map over an unused sample slot. In the Slate Material Editor, drop it over the active View.
Use the C button next to a map button to clear the map assigned to that button.
The map slot (1–4) Bitmap Select uses for making the selection.
The map channel to use in making the selection.
Determines which bitmap color Bitmap Select uses for getting the selection. For example, if you choose White at the Polygon sub-object level, all polygons that have a corresponding white color in the bitmap, based on the UVW layout, will be selected.
To use a color other than white or black, choose Color and then click the color swatch. Use the Color Selector to choose the color to use in getting the selection.
Makes the selection based on the supplied criteria.